Accepting a socket connection (simple file-server)
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Net.Mail;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Text;
public class MainClass
{
private static void HandleRequest(object state)
{
using (Socket client = (Socket)state)
using (NetworkStream stream = new NetworkStream(client))
using (StreamReader reader = new StreamReader(stream))
using (StreamWriter writer = new StreamWriter(stream))
{
string fileName = reader.ReadLine();
writer.Write(File.ReadAllText(fileName));
}
}
public static void Main()
{
using (Socket s = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp))
{
s.Bind(new IPEndPoint(IPAddress.Loopback, 9999));
s.Listen(3);
Socket client = s.Accept();
ThreadPool.QueueUserWorkItem(HandleRequest, client);
}
}
}