using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MainClass
{
[STAThread]
static void Main(string[] args)
{
TcpClient MyClient = new TcpClient();
MyClient.Connect("localhost", 10000);
NetworkStream MyNetStream = MyClient.GetStream();
if(MyNetStream.CanWrite && MyNetStream.CanRead)
{
Byte[] sendBytes = Encoding.ASCII.GetBytes("Is anybody there");
MyNetStream.Write(sendBytes, 0, sendBytes.Length);
byte[] bytes = new byte[MyClient.ReceiveBufferSize];
MyNetStream.Read(bytes, 0, (int) MyClient.ReceiveBufferSize);
string returndata = Encoding.ASCII.GetString(bytes);
Console.WriteLine("This is what the host returned to you: " + returndata);
}else if (!MyNetStream.CanRead) {
Console.WriteLine("You can not write data to this stream");
MyClient.Close();
}else if (!MyNetStream.CanWrite)
{
Console.WriteLine("You can not read data from this stream");
MyClient.Close();
}
}
}