using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; [Flags] enum FileAccess { Read = 1, Write = 2, ReadWrite = 3 } public class MainClass { public static void Main(){ FileAccess rw1 = FileAccess.Read | FileAccess.Write; Console.WriteLine("rw1 == {0}", rw1); FileAccess rw2 = FileAccess.ReadWrite; Console.WriteLine("rw2 == {0}", rw2); Console.WriteLine("rw1 == rw2? {0}", rw1 == rw2); if (rw1 == FileAccess.Read) Console.WriteLine("try #1: read permitted"); else Console.WriteLine("try #1: read denied"); if ((rw2 & FileAccess.Read) != 0) Console.WriteLine("try #2: read permitted"); else Console.WriteLine("try #2: read denied"); } }
rw1 == ReadWrite rw2 == ReadWrite rw1 == rw2? True try #1: read denied try #2: read permitted