Use properties to set and get private members.
using System;
class Shape {
double pri_width; // now private
double pri_height; // now private
// Properties for width and height.
public double width {
get { return pri_width; }
set { pri_width = value; }
}
public double height {
get { return pri_height; }
set { pri_height = value; }
}
public void showDim() {
Console.WriteLine("Width and height are " +
width + " and " + height);
}
}
class Triangle : Shape {
public string style; // style of triangle
public double area() {
return width * height / 2;
}
public void showStyle() {
Console.WriteLine("Triangle is " + style);
}
}
class MainClass {
public static void Main() {
Triangle t1 = new Triangle();
Triangle t2 = new Triangle();
t1.width = 4.0;
t1.height = 4.0;
t1.style = "isosceles";
t2.width = 8.0;
t2.height = 12.0;
t2.style = "right";
Console.WriteLine("Info for t1: ");
t1.showStyle();
t1.showDim();
Console.WriteLine("Area is " + t1.area());
Console.WriteLine();
Console.WriteLine("Info for t2: ");
t2.showStyle();
t2.showDim();
Console.WriteLine("Area is " + t2.area());
}
}
Output Info for t1:
Triangle is isosceles
Width and height are 4 and 4
Area is 8
Info for t2:
Triangle is right
Width and height are 8 and 12
Area is 48
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