using System;
class MinAndMax {
public static void Main() {
Console.WriteLine("sbyte: {0} to {1}", sbyte.MinValue,sbyte.MaxValue);
Console.WriteLine("byte: {0} to {1}", byte.MinValue,byte.MaxValue);
Console.WriteLine("short: {0} to {1}", short.MinValue,short.MaxValue);
Console.WriteLine("ushort: {0} to {1}", ushort.MinValue,ushort.MaxValue);
Console.WriteLine("int: {0} to {1}", int.MinValue,int.MaxValue);
Console.WriteLine("uint: {0} to {1}", uint.MinValue,uint.MaxValue);
Console.WriteLine("long: {0} to {1}", long.MinValue,long.MaxValue);
Console.WriteLine("ulong: {0} to {1}", ulong.MinValue,ulong.MaxValue);
Console.WriteLine("float: {0} to {1}", float.MinValue,float.MaxValue);
Console.WriteLine("double: {0} to {1}", double.MinValue,double.MaxValue);
Console.WriteLine("decimal: {0} to {1}", decimal.MinValue,decimal.MaxValue);
}
}