/*
* C# Programmers Pocket Consultant
* Author: Gregory S. MacBeth
* Email: gmacbeth@comporium.net
* Create Date: June 27, 2003
* Last Modified Date:
* Version: 1
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Client.Chapter_14___Networking_and_WWW
{
public class CreatingSocketConnections
{
[STAThread]
static void Main(string[] args)
{
TcpClient MyClient = new TcpClient();
MyClient.Connect("http://www.navioo.com", 10000);
NetworkStream MyNetStream = MyClient.GetStream();
if(MyNetStream.CanWrite && MyNetStream.CanRead)
{
// Does a simple write.
Byte[] sendBytes = Encoding.ASCII.GetBytes("Is anybody there");
MyNetStream.Write(sendBytes, 0, sendBytes.Length);
// Reads the NetworkStream into a byte buffer.
byte[] bytes = new byte[MyClient.ReceiveBufferSize];
MyNetStream.Read(bytes, 0, (int) MyClient.ReceiveBufferSize);
// Returns the data received from the host to the console.
string returndata = Encoding.ASCII.GetString(bytes);
Console.WriteLine("This is what the host returned to you: " + returndata);
}
else if (!MyNetStream.CanRead)
{
Console.WriteLine("You can not write data to this stream");
MyClient.Close();
}
else if (!MyNetStream.CanWrite)
{
Console.WriteLine("You can not read data from this stream");
MyClient.Close();
} } }
}