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Creating Socket Connections








    

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;


namespace Client.Chapter_14___Networking_and_WWW
{
  public class CreatingSocketConnections
  {
    
    [STAThread]
    static void Main(string[] args)
    {
      TcpClient MyClient = new TcpClient();
      MyClient.Connect("http://www.navioo.com", 10000);
      NetworkStream MyNetStream = MyClient.GetStream();
        
      if(MyNetStream.CanWrite && MyNetStream.CanRead)
      {

        // Does a simple write.
      Byte[] sendBytes = Encoding.ASCII.GetBytes("Is anybody there");
      MyNetStream.Write(sendBytes, 0, sendBytes.Length);
      
        // Reads the NetworkStream into a byte buffer.
      byte[] bytes = new byte[MyClient.ReceiveBufferSize];
      MyNetStream.Read(bytes, 0, (int) MyClient.ReceiveBufferSize);
  
      // Returns the data received from the host to the console.
      string returndata = Encoding.ASCII.GetString(bytes);
      Console.WriteLine("This is what the host returned to you: " + returndata);

      }
      else if (!MyNetStream.CanRead)
      {
        Console.WriteLine("You can not write data to this stream");
        MyClient.Close();
      }
      else if (!MyNetStream.CanWrite)
      {             
        Console.WriteLine("You can not read data from this stream");
        MyClient.Close();
  }  }  }

}

           
       
    
   
  
   







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