Graphics Unit
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form
{
public Form1()
{
InitializeComponent();
SetStyle(ControlStyles.ResizeRedraw, true);
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(400, 400);
this.Text = "";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
// Set quality of rendering.
g.SmoothingMode = SmoothingMode.AntiAlias;
// Configure graphics unit.
g.PageUnit = GraphicsUnit.Point;
Point renderingOrgPt = new Point(0,0);
renderingOrgPt.X = 100;
renderingOrgPt.Y = 100;
// Configure origin.
g.TranslateTransform(renderingOrgPt.X,
renderingOrgPt.Y);
g.DrawRectangle(new Pen(Color.Red, 1), 0, 0, 100, 100);
g.Dispose();
}
}
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