NetworkInterface
using System;
using System.Net.NetworkInformation;
class MainClass {
private static void NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e) {
if (e.IsAvailable) {
Console.WriteLine("Network Available");
} else {
Console.WriteLine("Network Unavailable");
}
}
static void Main(string[] args) {
NetworkChange.NetworkAvailabilityChanged += NetworkAvailabilityChanged;
}
}
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