package { import flash.display.*; import flash.events.* import flash.net.*; public class Main extends Sprite { public function Main( ) { var streamer:URLStream = new URLStream( ); streamer.addEventListener( ProgressEvent.PROGRESS, handleProgress ); streamer.load( new URLRequest( "example.txt" ) ); } private function handleProgress( event:ProgressEvent ):void { var streamer:URLStream = URLStream( event.target ); while ( streamer.bytesAvailable > 0 ) { trace( "Read byte: " + streamer.readByte( ) ); } } }}
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