package { import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; public class Main extends Sprite { private var _bitmapData:BitmapData = new BitmapData(400, 400); public function Main () { var bitmap:Bitmap = new Bitmap(_bitmapData); addChild(bitmap); var timer:Timer = new Timer(50); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); } private function timerHandler(event:TimerEvent):void { _bitmapData.noise(Math.random() * 1000000); } }}
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