Applying Animation Techniques to Other Properties
|
package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { private var _sprite:Sprite = new Sprite( ); private var _vr:Number = 4; public function Main( ) { _sprite.graphics.beginFill(0xffffff, 100); _sprite.graphics.drawEllipse(-50, -20, 100, 40); _sprite.x = 10; _sprite.y = 10; addChild(_sprite); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { _sprite.rotation += _vr; } } }
|
|
|
|
|
|
|