public class Main extends Sprite { public function Main() { var format:TextFormat = new TextFormat( ); format.font = getFont(["ZapfChancery", "Verdana", "Arial", "_sans"]);
var t:TextField = new TextField( ); t.text = "ActionScript is fun!"; t.autoSize = TextFieldAutoSize.LEFT; t.setTextFormat(format)
addChild(t); }
public function getFont (fontList: Array):String { var availableFonts:Array = Font.enumerateFonts(true); for (var i:int = 0; i < fontList.length; i++) { for (var j:int = 0; j < availableFonts.length; j++) { if (fontList[i] == Font(availableFonts[j]).fontName) { return fontList[i]; } } } return null; } } }
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