ConvolutionFilter Demo
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package{ import flash.display.Sprite; import flash.filters.*; public class Main extends Sprite{ public function Main(){ var box:Sprite = new Sprite( ); box.graphics.lineStyle( ); box.graphics.beginFill(0xFFFFFF); box.graphics.drawRect(0, 0, 100, 100); box.graphics.endFill( ); var boxShadow:Sprite = new Sprite( ); boxShadow.graphics.lineStyle( ); boxShadow.graphics.beginFill(0xFFFFFF); boxShadow.graphics.drawRect(0, 0, 100, 100); boxShadow.graphics.endFill( ); addChild(boxShadow); addChild(box); box.filters = [new GlowFilter( )]; boxShadow.filters = [new ConvolutionFilter(3, 3, [0, 0, 0, 0, 1, 0, 0, 0, 0])]; } } }
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