public class Main extends Sprite{ public function Main(){ var crTest:Car = new Car(); trace(crTest.make); // Displays: undefined crTest.make = "Old"; trace(crTest.make); // Displays: Olds
} } } class Car { private var _sMake:String;
public function get make():String { return _sMake; }
public function set make(sMake:String):void { _sMake = sMake; } }
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