Filter Test
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package {
import flash.display.Sprite; import flash.filters.*; [SWF(width=550, height=400)] public class Main extends Sprite { public function Main() { var square:Square = new Square(); square.x = 150; square.y = 150; addChild(square);
var glow:GlowFilter = new GlowFilter(0x00FF00, 1, 10, 10); square.filters = [glow,dropShadow];
var dropShadow:DropShadowFilter = new DropShadowFilter(); var square2:Square = new Square(); square2.x = 300; square2.y = 150; addChild(square2); square2.filters = [dropShadow,glow]; // Change glow to blue glow.color = 0x0000FF; square.filters = [glow,dropShadow]; // Change angle of drop shadow var filters:Array = square2.filters; for each (var filter:BitmapFilter in filters) { if (filter is DropShadowFilter) { (filter as DropShadowFilter).angle = 270; } } square2.filters = filters; // Remove drop shadow filters = square.filters; filters.pop(); square.filters = filters; } } }
class Square extends flash.display.Sprite {
public function Square() { graphics.lineStyle(3); graphics.beginFill(0xFFFFFF); graphics.drawRect(0, 0, 100, 100); graphics.endFill(); }
}
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