package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ nextSibling(someNode); } public function nextSibling (theNode:XML):XML { if (theNode.parent( ) != null && theNode.childIndex() < theNode.parent().children().length( )-1) { return theNode.parent().*[theNode.childIndex( )+1]; } else { return null; } } }}
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