package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var x:int = 0; var a:int = -1; var b:int = 0; var c:int = 1; trace(x <= a); // Displays: false trace(x >= a); // Displays: true trace(x <= b); // Displays: true trace(x >= b); // Displays: true trace(x <= c); // Displays: true trace(x >= c); // Displays: false } }}
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