package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var numbers:Array = new Array(4, 10); numbers[4] = 1; trace(numbers); for(var i:int = 0; i < numbers.length; i++) { if(numbers[i] == undefined) { numbers.splice(i, 1); i--; } } trace(numbers); } }}// 4,10,,,1// 4,10,1
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