package { import flash.display.*; import flash.net.URLRequest; import flash.events.* import flash.text.*; public class Main extends Sprite { private var loader:Loader; private var progressOutput:TextField; public function Main( ) { createLoader( ); createProgressIndicator( ); load(new URLRequest("sunset.jpg")); } private function createLoader ( ):void { loader = new Loader( ); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeListener); loader.contentLoaderInfo.addEventListener(Event.INIT, initListener); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorListener); } private function createProgressIndicator ( ):void { progressOutput = new TextField( ); progressOutput.autoSize = TextFieldAutoSize.LEFT; progressOutput.border = true; progressOutput.background = true; progressOutput.selectable = false; progressOutput.text = "LOADING..."; } private function load (urlRequest:URLRequest):void { loader.load(urlRequest); if (!contains(progressOutput)) { addChild(progressOutput); } } private function progressListener (e:ProgressEvent):void { progressOutput.text = "LOADING: " + Math.floor(e.bytesLoaded / 1024) + "/" + Math.floor(e.bytesTotal / 1024) + " KB"; } private function initListener (e:Event):void { addChild(loader.content); } private function completeListener (e:Event):void { removeChild(progressOutput); } private function ioErrorListener (e:IOErrorEvent):void { progressOutput.text = "LOAD ERROR"; } }}
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