package{ import flash.display.Sprite; import flash.events.MouseEvent; public class Main extends Sprite { public function Main() { this.stage.scaleMode = "noScale"; this.stage.align = "tl"; var localSprite:Sprite = new Sprite(); localSprite.graphics.beginFill(0x00ffCC, 1); localSprite.graphics.drawCircle(0, 0, 50); localSprite.graphics.endFill(); addChild(localSprite); localSprite.x = 200; localSprite.y = 200; localSprite.addEventListener(MouseEvent.MOUSE_MOVE, moving); } private function moving(mouseEvent:MouseEvent):void { trace(' local ' + mouseEvent.localX + ' ' + mouseEvent.localY); trace(' stage ' + mouseEvent.stageX + ' ' + mouseEvent.stageY); } }}
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