package { import flash.display.Sprite; import flash.events.MouseEvent; public class Main extends Sprite { private var firstListener:Sprite = new Sprite(); private var secondListener:Sprite = new Sprite();
public function Main(){ firstListener.graphics.beginFill(0x0000ff, 1); firstListener.graphics.drawCircle(0, 0, 100); firstListener.graphics.endFill();