Moving an Object in a Specific Direction
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package { import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { private var _sprite:Sprite = new Sprite( ); private var _angle:Number = 135; private var _speed:Number = 4; private var _timer:Timer; public function Main ( ) { _sprite.graphics.beginFill(0x0000ff, 100); _sprite.graphics.drawCircle(0, 0, 5); _sprite.graphics.endFill( ); _sprite.x = 300; _sprite.y = 100; addChild(_sprite); _timer = new Timer(3); _timer.addEventListener("timer", onTimer); _timer.start( ); } public function onTimer(event:TimerEvent):void { var radians:Number = _angle * Math.PI / 180; var vx:Number = Math.cos(radians) * _speed; var vy:Number = Math.sin(radians) * _speed; _sprite.x += vx; _sprite.y += vy; } } }
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