public function a ( ) { b( ); function b ( ) { }}package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ } public function getRandomPoint () { var randomX = getRandomInteger(5, 10); var randomY = getRandomInteger(10, 15); function getRandomInteger (min, max) { return min + Math.floor(Math.random( )*(max+1 - min)); } } }}
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