package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { private var _sprite:Sprite; private var _angle:Number = 45; private var _radius:Number = 200; public function Main( ) { _sprite = new Sprite( ); _sprite.graphics.beginFill(0x0000ff, 100); _sprite.graphics.drawCircle(0, 0, 5); _sprite.graphics.endFill( ); _sprite.x = 0; _sprite.y = 100; addChild(_sprite); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { _sprite.x = 200 + Math.sin(_angle) * _radius; _sprite.y = 200 + Math.cos(_angle) * _radius; _angle += .05; } } }
Name (required)
email (will not be published) (required)
Website