package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends Sprite { private var t:TextField; public function Main() { t = new TextField(); t.border = true; t.background = true; t.type = TextFieldType.INPUT addChild(t); t.addEventListener(TextEvent.TEXT_INPUT, textInputListener); } private function textInputListener (e:TextEvent):void { trace("Attempted text input: " + e.text); e.preventDefault( ); t.appendText("x"); } }}
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