public class Main extends Sprite { private var _sound:Sound; private var _channel:SoundChannel;
public function Main( ) { addEventListener(Event.ENTER_FRAME, onEnterFrame); _sound = new Sound(new URLRequest("song.mp3")); _channel = _sound.play( ); }
public function onEnterFrame(event:Event):void { var leftLevel:Number = _channel.leftPeak * 100; var rightLevel:Number = _channel.rightPeak * 100; trace(leftLevel); trace(rightLevel);
} } }
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