Spectrum Graph
|
package{ import flash.display.*; import flash.events.*; import flash.utils.*; import flash.ui.*; import flash.geom.*; import flash.filters.*; import flash.media.*; public class Main extends Sprite { private var _spectrumBMP:BitmapData; public function Main( ) { _spectrumBMP = new BitmapData(256, 30, true, 0x00000000); var bitmap:Bitmap = new Bitmap(_spectrumBMP); bitmap.filters = [new DropShadowFilter(3, 45, 0, 1, 3, 2, .3, 3)]; addChild(bitmap); } public function update( ):void { // Get spectrum data var spectrum:ByteArray = new ByteArray( ); SoundMixer.computeSpectrum(spectrum); // Draw to bitmap _spectrumBMP.fillRect(_spectrumBMP.rect, 0xff666666); _spectrumBMP.fillRect(new Rectangle(1, 1, 254, 28), 0x00000000); for(var i:int=0;i<256;i++) { _spectrumBMP.setPixel32(i, 10 + spectrum.readFloat( ) * 10, 0xff000000); } for(var i:int=0;i<256;i++) { _spectrumBMP.setPixel32(i, 20 + spectrum.readFloat( ) * 10, 0xff000000); } } } }
|
|
|
|
|
|
|