public class Main extends Sprite { private var _sprite:Sprite= new Sprite( ); private var _vx:Number = 20; private var _vy:Number = 0; private var _k:Number = .1; private var _damp:Number = .94; private var _targetX:Number = 200; private var _targetY:Number = 200;
public function Main( ) { _sprite.graphics.beginFill(0x0000ff, 100); _sprite.graphics.drawCircle(0, 0, 5); _sprite.x = 0; _sprite.y = 0; addChild(_sprite); addEventListener(Event.ENTER_FRAME, onEnterFrame); }