public class Main extends Sprite{ public function Main(){ try { trace("This code is about to throw an error."); displayMessage( "" ); trace("This line won't run"); } catch (errObject:Error) { trace("The catch block has been called."); trace("The message is: " + errObject.message); }
} private function displayMessage(message:String):void { if(message == undefined) { throw new Error("No message was defined."); } trace(message); } } }
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