Use Microphone
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package {
import flash.display.Sprite; import flash.events.ActivityEvent; import flash.events.Event; import flash.events.StatusEvent; import flash.media.Microphone; public class Main extends Sprite {
public var mic:Microphone = Microphone.getMicrophone(); public var level:Sprite;
public function Main() { mic.setLoopBack(true); mic.addEventListener(ActivityEvent.ACTIVITY, activity); mic.addEventListener(StatusEvent.STATUS, status); mic.addEventListener(Event.ACTIVATE, active); addEventListener(Event.ENTER_FRAME, showMicLevel); level = new Sprite(); addChild(level); level.y = 200; level.x = 100; }
private function active(event:Event):void { trace("active"); }
private function status(event:StatusEvent):void { trace("status"); }
private function activity(event:ActivityEvent):void { trace("activity"); }
private function showMicLevel(event:Event):void { trace(mic.gain + " " + mic.activityLevel + " " + mic.silenceLevel + " " + mic.index + " " + mic.rate); level.graphics.beginFill(0xccccff, 1); level.graphics.drawRect(0, 0, (mic.activityLevel * 3), 100); level.graphics.endFill(); } } }
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