package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var pet:MyClass = new MyClass("Stan"); var oldName = pet.getName( ); pet.setName("Marcos"); } }} class MyClass { private var petName; private var currentCalories = 1000; public function MyClass (name) { petName = name; } public function setName (newName) { if (newName.length > 20) { newName = newName.substr(0, 20); } else if (newName == "") { return; } petName = newName; } public function getName ( ) { return petName; } }
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Website