add the start() method to our program, things start happening
package { import flash.display.Sprite; import flash.utils.*; import flash.events.*; public class Main extends Sprite { public static const TIMER_DELAY:Number = 1 * 1000; public var timer:Timer = new Timer(TIMER_DELAY, 10);
public function Main() { timer.addEventListener(TimerEvent.TIMER, onTimer); timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete); timer.start(); } private function onTimer(event:TimerEvent):void { trace("Tick."); } private function onTimerComplete(event:TimerEvent):void { trace("Ding!"); } } }
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