import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var nPathRadius:Number = 100; var nDegrees:Number = 0; var nRadians:Number = nDegrees * (Math.PI / 180); var nX:Number = nPathRadius * Math.sin(nRadians); var nY:Number = nPathRadius * Math.cos(nRadians); trace(nX); trace(nY); } }}
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