<html> <head> <script language="javascript"> /* ======================================================= * ypSimpleScroll * 3/11/2001 * // dhtml scrolling panel featuring scrolling in any // direction, smooth frame-dropping animation, and a // few other goodies. // // 3/25/2001 // added scrolling in any direction and initTop, initLeft // constructor parameters - with only 1k... // // 3/30/2001 // fixed bug that occured when if you called scrollTo( ) // and the new position was the same as the current // position. that was stupid. // // 4/02/2001 // small bug fix - on some browsers, on slow connections // the script would not run at all. to be sure the doc // is done loading before .load() is called, the author // must now call the .load() method in the onload handler // for the page. // // 8/22/2001 // if you tried to scroll before page was loaded it threw // an error. this should be fixed now. // // * http://www.youngpup.net/ // // ======================================================= // ypSimpleScroll( id, left, top, width, height, speed, // contentWidth, initScrollLeft, // initScrollTop ) // // last three parameters are optional. * ======================================================= */
// basic methods. ypSimpleScroll.prototype.scrollNorth = function() { this.startScroll(90) } ypSimpleScroll.prototype.scrollSouth = function() { this.startScroll(270) } ypSimpleScroll.prototype.scrollWest = function() { this.startScroll(180) } ypSimpleScroll.prototype.scrollEast = function() { this.startScroll(0) }
// start scrolling in an arbitrary direction, with an optional arbitrary speed. // if no speed is provided, the default speed from the constructor parameter is used. ypSimpleScroll.prototype.startScroll = function(deg, speed) { if (this.loaded) { if (this.aniTimer) window.clearTimeout(this.aniTimer) this.overrideScrollAngle(deg)
this.speed = speed ? speed : this.origSpeed this.lastTime = (new Date()).getTime() - this.y.minRes this.aniTimer = window.setTimeout(this.gRef + ".scroll()", this.y.minRes) } }
// kills pending calls to .scroll(), resets speed ypSimpleScroll.prototype.endScroll = function() { if (this.loaded) { window.clearTimeout(this.aniTimer) this.aniTimer = 0; this.speed = this.origSpeed } }
// override the current angle from startScroll() with a new angle // this method should not be used with scrollTo() because it will // override the angle created by the first two params to scrollTo(). ypSimpleScroll.prototype.overrideScrollAngle = function(deg) { if (this.loaded) { deg = deg % 360 if (deg % 90 == 0) { var cos = deg == 0 ? 1 : deg == 180 ? -1 : 0 var sin = deg == 90 ? -1 : deg == 270 ? 1 : 0 } else { var angle = deg * Math.PI / 180 var cos = Math.cos(angle) var sin = Math.sin(angle) sin = -sin } this.fx = cos / (Math.abs(cos) + Math.abs(sin)) this.fy = sin / (Math.abs(cos) + Math.abs(sin)) this.stopH = deg == 90 || deg == 270 ? this.scrollLeft : deg < 90 || deg > 270 ? this.scrollW : 0 this.stopV = deg == 0 || deg == 180 ? this.scrollTop : deg < 180 ? 0 : this.scrollH } }
// override the speed for the current scroll. // should not be used with scrollTo, unless you want to // override the speed computed from the aniLen param of scrollTo() ypSimpleScroll.prototype.overrideScrollSpeed = function(speed) { if (this.loaded) this.speed = speed }
// scroll to an arbitrary position in two dimensions over in // an arbitrary lenth of time. ypSimpleScroll.prototype.scrollTo = function(stopH, stopV, aniLen) { if (this.loaded) { if (stopH != this.scrollLeft || stopV != this.scrollTop) { if (this.aniTimer) window.clearTimeout(this.aniTimer) this.lastTime = (new Date()).getTime() var dx = Math.abs(stopH - this.scrollLeft) var dy = Math.abs(stopV - this.scrollTop) var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2)) this.fx = (stopH - this.scrollLeft) / (dx + dy) this.fy = (stopV - this.scrollTop) / (dx + dy) this.stopH = stopH this.stopV = stopV this.speed = d / aniLen * 1000 window.setTimeout(this.gRef + ".scroll()", this.y.minRes) } } }
// jump to an arbitrary position in two dimensions. ypSimpleScroll.prototype.jumpTo = function(nx, ny) { if (this.loaded) { nx = Math.min(Math.max(nx, 0), this.scrollW) ny = Math.min(Math.max(ny, 0), this.scrollH) this.scrollLeft = nx this.scrollTop = ny if (this.y.ns4)this.content.moveTo(-nx, -ny) else { this.content.style.left = -nx + "px" this.content.style.top = -ny + "px" } } }
// ========================================================================= // =============================== private ================================= // =========================================================================
ypSimpleScroll.minRes = 10 ypSimpleScroll.ie = document.all ? 1 : 0 ypSimpleScroll.ns4 = document.layers ? 1 : 0 ypSimpleScroll.dom = document.getElementById ? 1 : 0 ypSimpleScroll.mac = navigator.platform == "MacPPC" ypSimpleScroll.mo5 = document.getElementById && !document.all ? 1 : 0
// recursively calls itself to animate ypSimpleScroll.prototype.scroll = function() { this.aniTimer = window.setTimeout(this.gRef + ".scroll()", this.y.minRes) var nt = (new Date()).getTime() var d = Math.round((nt - this.lastTime) / 1000 * this.speed) if (d > 0) { var nx = d * this.fx + this.scrollLeft var ny = d * this.fy + this.scrollTop
var xOut = (nx >= this.scrollLeft && nx >= this.stopH) || (nx <= this.scrollLeft && nx <= this.stopH) var yOut = (ny >= this.scrollTop && ny >= this.stopV) || (ny <= this.scrollTop && ny <= this.stopV) //window.status = nx + " " + this.fx + " " + this.scrollLeft + " " + this.stopH + " | " + ny + " " + this.fy + " " + this.scrollTop + " " + this.stopV + " : " + d if (nt - this.lastTime != 0 && ((this.fx == 0 && this.fy == 0) || (this.fy == 0 && xOut) || (this.fx == 0 && yOut) || (this.fx != 0 && this.fy != 0 && xOut && yOut))) { this.jumpTo(this.stopH, this.stopV) this.endScroll() } else { this.jumpTo(nx, ny) this.lastTime = nt } } }
// constructor function ypSimpleScroll(id, left, top, width, height, speed, contentWidth, initLeft, initTop) { var y = this.y = ypSimpleScroll if (!initLeft) initLeft = 0 if (!initTop) initTop = 0 if (!contentWidth) contentWidth = width
// fix for netscape4 first-page bug. if (document.layers && !y.ns4) history.go(0)
if (y.ie || y.ns4 || y.dom) { this.loaded = false this.id = id this.origSpeed = speed this.aniTimer = false this.op = "" this.lastTime = 0 this.clipH = height this.clipW = width this.scrollTop = initTop this.scrollLeft = initLeft
// global reference to this object this.gRef = "ypSimpleScroll_"+id eval(this.gRef+"=this")
var d = document d.write('<style type="text/css">') d.write('#' + this.id + 'Container { left:' + left + 'px; top:' + top + 'px; width:' + width + 'px; height:' + height + 'px; clip:rect(0 ' + width + ' ' + height + ' 0); overflow:hidden; }') d.write('#' + this.id + 'Container, #' + this.id + 'Content { position:absolute; }') d.write('#' + this.id + 'Content { left:' + (-initLeft) + 'px; top:' + (-initTop) + 'px; width:' + contentWidth + 'px; }') d.write('</style>') } }
// once the nceesary objects are present in the DOM, this gathers some info about them. ypSimpleScroll.prototype.load = function() { var d, lyrId1, lyrId2
d = document lyrId1 = this.id + "Container" lyrId2 = this.id + "Content"
this.container = this.y.dom ? d.getElementById(lyrId1) : this.y.ie ? d.all[lyrId1] : d.layers[lyrId1] this.content = obj2 = this.y.ns4 ? this.container.layers[lyrId2] : this.y.ie ? d.all[lyrId2] : d.getElementById(lyrId2) this.docH = Math.max(this.y.ns4 ? this.content.document.height : this.content.offsetHeight, this.clipH) this.docW = Math.max(this.y.ns4 ? this.content.document.width : this.content.offsetWidth, this.clipW) this.scrollH = this.docH - this.clipH this.scrollW = this.docW - this.clipW this.loaded = true this.scrollLeft = Math.max(Math.min(this.scrollLeft, this.scrollW),0) this.scrollTop = Math.max(Math.min(this.scrollTop, this.scrollH),0) this.jumpTo(this.scrollLeft, this.scrollTop) } </script> <script language="javascript"> var test = new ypSimpleScroll("myScroll", 20, 50, 150, 250, 100) </script>
<!-- text formatting only. nothing important. --> <style type="text/css"> /* just basic text formatting - nothing special */ @import "/_common/demo.css";
#buttons { text-align:center; position:absolute; width:15px; left:185px; top:60px; } #buttons a { font-family:arial, sans-serif; font-size:15px; font-weight:bold; color:gray; text-decoration:none; } #buttons a:hover { color:black; } </style> </head>
<body link=gray alink=gray vlink=gray onload="test.load()"> <div id="buttons"> <a href="#" onmouseover="test.scrollNorth()" onmousedown="test.overrideScrollSpeed(350); return false;" onmousemove="return false;" onmouseout="test.endScroll()" onmouseup="test.overrideScrollSpeed(100);" onclick="return false;" >-</a>
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<a href="#" onmousedown="test.scrollTo(0, 0, 1000);" onclick="return false;" >•</a>
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<a href="#" onmousedown="test.scrollTo(0, Math.round(test.scrollH / 5), 1000);" onclick="return false;" >•</a>
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<a href="#" onmousedown="test.scrollTo(0, Math.round(test.scrollH / 5 * 2), 1000);" onclick="return false;" >•</a>
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<a href="#" onmousedown="test.scrollTo(0, Math.round(test.scrollH / 5 * 3), 1000);" onclick="return false;" >•</a>
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<a href="#" onmousedown="test.scrollTo(0, Math.round(test.scrollH / 5 * 4), 1000);" onclick="return false;" >•</a>
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<a href="#" onmousedown="test.scrollTo(0, test.scrollH, 1000);" onclick="return false;" >•</a>
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<a href="#" onmouseover="test.scrollSouth();" onmousedown="test.overrideScrollSpeed(350); return false;" onmousemove="return false;" onmouseout="test.endScroll()" onmouseup="test.overrideScrollSpeed(100); return false;" onclick="return false;" >+</a><br> </div>
<div id="myScrollContainer"> <div id="myScrollContent"> okay, this one's a bit different... <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> <p>okay, this one's a bit different...</p> <p>see, you can use the optional second argument of the .startScroll( ) method to pass a new speed to the scroll object. That way, you can override the default scroll speed.</p> <p>Handy for situations when you want the scroll object to be able to scroll at different speeds in response to different events</p> </div> </div> </body>
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