<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/tr/xhtml1/DTD/xhtml1-transitional.dtd"> <!-- Example File From "JavaScript and DHTML Cookbook" Published by O'Reilly & Associates Copyright 2003 Danny Goodman --> <html> <head> <title>Recipe 1.12</title> <style type="text/css"> html {background-color:#cccccc} body {background-color:#eeeeee; font-family:Tahoma,Arial,Helvetica,sans-serif; font-size:12px; margin-left:15%; margin-right:15%; border:3px groove darkred; padding:15px} h1 {text-align:right; font-size:1.5em; font-weight:bold} h2 {text-align:left; font-size:1.1em; font-weight:bold; text-decoration:underline} .buttons {margin-top:10px}
</style> <script language="JavaScript" type="text/javascript"> /**************************************************** base64.js --------- A JavaScript library for base64 encoding and decoding by Danny Goodman (http://www.dannyg.com).
Described in "JavaScript and DHTML Cookbook" published by O'Reilly & Associates. Copyright 2003.
[Inspired by many examples in many programming languages, but predominantly by Java routines seen in online course notes by Hamish Taylor at http://www.cee.hw.ac.uk/courses/2nq3/4/ The binary data manipulations were very helpful.]
This library is self-initializing when included in an HTML page and loaded in a JavaScript-enabled browser. Browser compatibility has been tested back to Netscape 4 and Internet Explorer 5 (Windows and Mac).
Two "public" functions accept one string argument (the string to convert) and return a string (the converted output). Because this library is designed only for client-side encoding and decoding (i.e., no encoded data is intended for transmission to a server), the encoding routines here ignore the 76-character line limit for MIME transmission. See details of encoding scheme in RFC2045:
http://www.ietf.org/rfc/rfc2045.txt
These routines are being used to encode/decode html element attribute values, which may not contain an equals (=) symbol. Thus, we do not allow padding of uneven block lengths.
To encode a string, invoke:
var encodedString = base64Encode("stringToEncode"); To decode a string, invoke:
var plainString = base64Decode("encodedString");
Release History --------------- v.1.00 07Apr2003 First release
****************************************************/ // Global lookup arrays for base64 conversions var enc64List, dec64List; // Load the lookup arrays once function initBase64() { enc64List = new Array(); dec64List = new Array(); var i; for (i = 0; i < 26; i++) { enc64List[enc64List.length] = String.fromCharCode(65 + i); } for (i = 0; i < 26; i++) { enc64List[enc64List.length] = String.fromCharCode(97 + i); } for (i = 0; i < 10; i++) { enc64List[enc64List.length] = String.fromCharCode(48 + i); } enc64List[enc64List.length] = "+"; enc64List[enc64List.length] = "/"; for (i = 0; i < 128; i++) { dec64List[dec64List.length] = -1; } for (i = 0; i < 64; i++) { dec64List[enc64List[i].charCodeAt(0)] = i; } }
function base64Encode(str) { var c, d, e, end = 0; var u, v, w, x; var ptr = -1; var input = str.split(""); var output = ""; while(end == 0) { c = (typeof input[++ptr] != "undefined") ? input[ptr].charCodeAt(0) : ((end = 1) ? 0 : 0); d = (typeof input[++ptr] != "undefined") ? input[ptr].charCodeAt(0) : ((end += 1) ? 0 : 0); e = (typeof input[++ptr] != "undefined") ? input[ptr].charCodeAt(0) : ((end += 1) ? 0 : 0); u = enc64List[c >> 2]; v = enc64List[(0x00000003 & c) << 4 | d >> 4]; w = enc64List[(0x0000000F & d) << 2 | e >> 6]; x = enc64List[e & 0x0000003F]; // handle padding to even out unevenly divisible string lengths if (end >= 1) {x = "=";} if (end == 2) {w = "=";} if (end < 3) {output += u + v + w + x;} } // format for 76-character line lengths per RFC var formattedOutput = ""; var lineLength = 76; while (output.length > lineLength) { formattedOutput += output.substring(0, lineLength) + "n"; output = output.substring(lineLength); } formattedOutput += output; return formattedOutput; }
function base64Decode(str) { var c=0, d=0, e=0, f=0, i=0, n=0; var input = str.split(""); var output = ""; var ptr = 0; do { f = input[ptr++].charCodeAt(0); i = dec64List[f]; if ( f >= 0 && f < 128 && i != -1 ) { if ( n % 4 == 0 ) { c = i << 2; } else if ( n % 4 == 1 ) { c = c | ( i >> 4 ); d = ( i & 0x0000000F ) << 4; } else if ( n % 4 == 2 ) { d = d | ( i >> 2 ); e = ( i & 0x00000003 ) << 6; } else { e = e | i; } n++; if ( n % 4 == 0 ) { output += String.fromCharCode(c) + String.fromCharCode(d) + String.fromCharCode(e); } } } while (typeof input[ptr] != "undefined"); output += (n % 4 == 3) ? String.fromCharCode(c) + String.fromCharCode(d) : ((n % 4 == 2) ? String.fromCharCode(c) : ""); return output; }
// Self-initialize the global variables initBase64();
</script> <script language="JavaScript" type="text/javascript"> function doEncode(btn) { var form = btn.form; form.input2.value = "" form.output.value = "" form.input2.value = base64Encode(form.input1.value); }
function doRoundTrip(btn) { doEncode(btn); doDecode(btn); }
function doDecode(btn) { var form = btn.form; form.output.value = base64Decode(form.input2.value); } </script> </head> <body> <h1>1.12. base64.js Laboratory</h1> <hr /> <form onsubmit="return false"> <p>Enter a "plain" string to be encoded:</p> <textarea cols="80" rows="20" id="input1"></textarea> <input type="button" value="Encode" onclick="doEncode(this)"> <input type="button" value="Round Trip" onclick="doRoundTrip(this)"></p>
<p>Enter a base64-encoded string to be decoded:</p> <textarea cols="80" rows="20" id="input2"></textarea> <input type="button" value="Decode" onclick="doDecode(this)"> </p>
<p>Decoded output:</p> <textarea cols="80" rows="20" id="output"></textarea></p>
</form> </body> </html>
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