Advanced mathematical operations are provided through the Math object. : Introduction : Math JAVASCRIPT TUTORIALS


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Advanced mathematical operations are provided through the Math object.











The Math object is a built-in object containing properties and methods used for mathematical computation.

It is a predefined JavaScript object and can be accessed without the use of a constructor or calling method.

All Math properties and methods are static.

Properties and Methods of the Math Object























































































































Property/Method Description
abs() Returns absolute value of a number
acos() Returns the arccosine of a number
asin() Returns the arcsine of a number
atan() Returns the arctangent of a number
atan2() Returns the arctangent of the quotient of its parameters
ceil Returns the smallest integer greater than or equal to a number
cos() Returns the cosine of a number
E Returns the value for Euler's constant
exp() Returns Ex, where x is a number
floor() Returns the largest integer less than or equal to a number
LN10 Returns the natural logarithm of 10
LN2 Returns the natural logarithm of 2
log() Returns the natural logarithm (base E) of a number
LOG10E Returns the base 10 logarithm of E
LOG2E Returns the base 2 logarithm of E
max() Returns the larger of two arguments
min() Returns the smaller of two arguments
PI Returns the value of PI
pow() Returns base to the exponent power, baseexp
random() Returns a random number between 0 and 1
round() Rounds a number to its nearest integer
sin() Returns the sine of a number
sqrt() Returns the square root of a number
SQRT1_2 Returns the square root of ?
SQRT2 Returns the square root of 2
tan() Returns the tangent of a number
toSource() Creates a copy of an object
toString() Returns a string representation of an object















<html>
    <body>
    <title>Example of creating a Math object</title>
    <script language="JavaScript">
    <!--
    
    var newMathObject = Math.E;
    
    document.write(newMathObject);
    
    -->
    </script>
    </body>
    </html>







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