The zInherit library adds two methods to the Object class: inheritFrom() and instanceOf().
The following line uses prototype chaining to inherit methods from BaseClass to SubClass:
SubClass.prototype = new BaseClass();
This line can be replaced with the following:
SubClass.prototype.inheritFrom(BaseClass);
The inheritFrom() method accepts the class from which to copy the methods.
The inheritFrom() method doesn't actually create a new instance of the class to inherit from.
The inheritFrom() method call must be used exactly where the prototype assignment normally occurs.
The instanceOf() method is a replacement for the instanceof operator.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html> <head> <title>Page title</title> <script type="text/javascript"> /*------------------------------------------------------------------------------ * JavaScript zInherit Library * Version 1.0 * by Nicholas C. Zakas, http://www.nczonline.net/ * Copyright (c) 2004-2005 Nicholas C. Zakas. All Rights Reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *------------------------------------------------------------------------------ */
/** * Inherits properties and methods from the given class. * @scope public * @param fnClass The constructor function to inherit from. */ Object.prototype.inheritFrom = function (fnClass /*: Function */) /*:void*/ {
/** * Inherits all classes going up the inheritance chain recursively. * @param fnClass The class to inherit from. * @param arrClasses The array of classes to build up. * @scope private */ function inheritClasses(fnClass /*:Function*/, arrClasses /*:Array*/) /*:void*/ {
arrClasses.push(fnClass);
if (typeof fnClass.__superclasses__ == "object") { for (var i=0; i < fnClass.__superclasses__.length; i++){ inheritClasses(fnClass.__superclasses__[i], arrClasses); } } }
if (typeof this.constructor.__superclasses__ == "undefined") { this.constructor.__superclasses__ = new Array(); }
for (prop in fnClass.prototype) { if (typeof fnClass.prototype[prop] == "function") { this[prop] = fnClass.prototype[prop]; } } };
/** * Determines if the given object is an instance of a given class. * This method is necessary because using {@link #inheritFrom} renders * the JavaScript <code>instanceof</code> operator useless. * @param fnClass The constructor function to test. * @return True if the object is an instance of the class, false if not. * @scope public */ Object.prototype.instanceOf = function (fnClass /*:Function*/) /*: boolean */ {
if (this.constructor == fnClass) { return true; } else if (typeof this.constructor.__superclasses__ == "object") { for (var i=0; i < this.constructor.__superclasses__.length; i++) { if (this.constructor.__superclasses__[i] == fnClass) { return true; } } return false; } else { return false; } };
</script> <script type="text/javascript">
//sample class function Friend(sName) { this.name = sName; }
Friend.prototype.supports = function () { alert("Supporting you..."); };
//sample class function Animal(sType) { this.type = sType; }
Animal.prototype.loves = function () { alert("Loving you..."); };
//sample class inheriting from both Friend and Animal function Dog(sName) {
//inherit properties from Friend Friend.call(this, sName);
//inherit properties from Animal Animal.call(this, "dog");
}
//inherit methods from Friend Dog.prototype.inheritFrom(Friend);
//inherit methods from Animal Dog.prototype.inheritFrom(Animal);
</script>
</head> <body>
<script type="text/javascript">
var oDog = new Dog("Sparky");
//try method from Friend oDog.supports();
//try method from Animal oDog.loves();
//is this an instance of Friend? alert("Is instance of Friend: " + oDog.instanceOf(Friend));
//is this an instance of Animal? alert("Is instance of Animal: " + oDog.instanceOf(Animal));
//is this an instance of Dog? alert("Is instance of Dog: " + oDog.instanceOf(Dog));
</script> <P>This example defines a <code>Friend</code> class and an <code>Animal</code> class. Then, it defines a <code>Dog</code> class that inherits from both.</p>