package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var example:XML = <example><someElement/></example>; example.someElement.@number = 12.1; example.someElement.@string = "example"; example.someElement.@boolean = true; example.someElement.@array = ["a", null, 7, undefined, "c"]; trace( example ); example.someElement.@["bad-variable-name"] = "yes"; example.someElement.@["color" + num] = "red"; } }}
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