package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var squareLength:Number = 10; var circleRadius:Number = 5; var shapeData:XML = <shapeList> <shape type="square" size={squareLength} /> <shape type="cicle" size={circleRadius} /> </shapeList>; trace(shapeData.toXMLString()); } }}
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