package { import flash.display.*; import flash.events.*; import flash.text.*; public class Main extends Sprite { private var t:TextField = new TextField( ); public function Main ( ) { t.text = "Hello"; t.autoSize = TextFieldAutoSize.LEFT; addChild(t); addEventListener(Event.ENTER_FRAME, moveTextRight); } public function moveTextRight (e:Event):void { if (t.x <= 300) { t.x += 10; if (t.x > 300) { t.x = 300; } } else { removeEventListener(Event.ENTER_FRAME, moveTextRight); } } }}
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