package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class Main extends Sprite { private var startMsg:TextField = new TextField( ); public function Main( ) { var timer:Timer = new Timer(3000, 1); timer.addEventListener(TimerEvent.TIMER, timerListener); timer.start( ); startMsg.autoSize = TextFieldAutoSize.LEFT; startMsg.text = "Get Ready!"; addChild(startMsg); } private function timerListener (e:TimerEvent):void { startMsg.text = "GO!"; } }}
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