package{ import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends Sprite { private var t:TextField; public function Main( ) { t = new TextField( ); t.text = "Hello"; t.autoSize = TextFieldAutoSize.LEFT; addChild(t); addEventListener(Event.ENTER_FRAME, moveTextRight); } public function moveTextRight (e:Event):void { t.x += 10; } }}
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