package{ import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends Sprite { private var t:TextField; public function Main() { t = new TextField(); t.text = "Hello"; t.autoSize = TextFieldAutoSize.LEFT; addChild(t); addEventListener(Event.ENTER_FRAME, moveTextRight); } public function moveTextRight (e:Event):void { if (t.x <= 300) { t.x += 10; if (t.x > 300) { t.x = 300; } } } }}
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