package { import flash.display.MovieClip; import flash.events.Event; public class Motion extends MovieClip { public function Motion() { } public function init(xVal:Number,yVal:Number):void { this.x = xVal; this.y = yVal; addEventListener(Event.ENTER_FRAME, update); } private function updatePosition():void { this.x++; this.y++; } private function update(evtObj:Event):void { this.updatePosition(); } }}
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