package { import flash.display.Sprite; import flash.display.Loader; import flash.net.URLRequest; import flash.events.Event; public class Main extends Sprite { private var loader:Loader;
public function Main() { loader = new Loader(); loader.load(new URLRequest("image.jpg ")); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, contentComplete); addChild(loader); }
private function contentComplete(event:Event):void { trace(loader.content); } } }
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