Manipulating Objects in Containers Collectively : Sprite : Development Flash / Flex / ActionScript examples


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Manipulating Objects in Containers Collectively


 

package {
    import flash.display.GradientType;
    import flash.display.Sprite;
    import flash.geom.Matrix;
         
    public class Main extends Sprite {
    
         public function Main() {
    
            var rect1:Sprite = new Sprite(  );
            rect1.graphics.lineStyle(1);
            rect1.graphics.beginFill(0x0000FF1);
            rect1.graphics.drawRect(007550);
            
            var rect2:Sprite = new Sprite(  );
            rect2.graphics.lineStyle(1);
            rect2.graphics.beginFill(0xFF00001);
            rect2.graphics.drawRect(007550);
            rect2.x = 50;
            rect2.y = 75;
            
            var group:Sprite = new Sprite(  );
            
            group.addChild(rect1);
            group.addChild(rect2);
            
            addChild(group);
            
            group.x = 40;
            group.scaleY = .15;
            group.rotation = 15;
    
         }
    
    }
}

        



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