package{ import flash.display.Sprite; import flash.utils.ByteArray; public class Main extends Sprite{ public function Main(){ var arrayA:Array = new Array("a", "b", "c", "d"); var byteArray:ByteArray = new ByteArray(); byteArray.writeObject(arrayA); byteArray.position = 0; var arrayB:Array = byteArray.readObject() as Array; arrayB.push("e", "f", "g", "h"); trace(arrayA.length); // Outputs 4 trace(arrayB.length); // Outputs 8
} } }
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