<!-- *********************************************************** Example 4-6 "Dynamic HTML:The Definitive Reference" 2nd Edition by Danny Goodman Published by O'Reilly & Associates ISBN 0-596-00316-1 http://www.oreilly.com Copyright 2002 Danny Goodman. All Rights Reserved. ************************************************************ -->
<html> <head> <script language="JavaScript" type="text/javascript"> /* *********************************************************** Example 4-3 (DHTMLapi.js) "Dynamic HTML:The Definitive Reference" 2nd Edition by Danny Goodman Published by O'Reilly & Associates ISBN 1-56592-494-0 http://www.oreilly.com Copyright 2002 Danny Goodman. All Rights Reserved. ************************************************************ */ // DHTMLapi.js custom API for cross-platform // object positioning by Danny Goodman (http://www.dannyg.com). // Release 2.0. Supports NN4, IE, and W3C DOMs.
// Global variables var isCSS, isW3C, isIE4, isNN4; // initialize upon load to let all browsers establish content objects function initDHTMLAPI() { if (document.images) { isCSS = (document.body && document.body.style) ? true : false; isW3C = (isCSS && document.getElementById) ? true : false; isIE4 = (isCSS && document.all) ? true : false; isNN4 = (document.layers) ? true : false; isIE6CSS = (document.compatMode && document.compatMode.indexOf("CSS1") >= 0) ? true : false; } } // set event handler to initialize API window.onload = initDHTMLAPI;
// Seek nested NN4 layer from string name function seekLayer(doc, name) { var theObj; for (var i = 0; i < doc.layers.length; i++) { if (doc.layers[i].name == name) { theObj = doc.layers[i]; break; } // dive into nested layers if necessary if (doc.layers[i].document.layers.length > 0) { theObj = seekLayer(document.layers[i].document, name); } } return theObj; }
// Convert object name string or object reference // into a valid element object reference function getRawObject(obj) { var theObj; if (typeof obj == "string") { if (isW3C) { theObj = document.getElementById(obj); } else if (isIE4) { theObj = document.all(obj); } else if (isNN4) { theObj = seekLayer(document, obj); } } else { // pass through object reference theObj = obj; } return theObj; }
// Convert object name string or object reference // into a valid style (or NN4 layer) reference function getObject(obj) { var theObj = getRawObject(obj); if (theObj && isCSS) { theObj = theObj.style; } return theObj; }
// Position an object at a specific pixel coordinate function shiftTo(obj, x, y) { var theObj = getObject(obj); if (theObj) { if (isCSS) { // equalize incorrect numeric value type var units = (typeof theObj.left == "string") ? "px" : 0 theObj.left = x + units; theObj.top = y + units; } else if (isNN4) { theObj.moveTo(x,y) } } }
// Move an object by x and/or y pixels function shiftBy(obj, deltaX, deltaY) { var theObj = getObject(obj); if (theObj) { if (isCSS) { // equalize incorrect numeric value type var units = (typeof theObj.left == "string") ? "px" : 0 theObj.left = getObjectLeft(obj) + deltaX + units; theObj.top = getObjectTop(obj) + deltaY + units; } else if (isNN4) { theObj.moveBy(deltaX, deltaY); } } }
// Set the z-order of an object function setZIndex(obj, zOrder) { var theObj = getObject(obj); if (theObj) { theObj.zIndex = zOrder; } }
// Set the background color of an object function setBGColor(obj, color) { var theObj = getObject(obj); if (theObj) { if (isNN4) { theObj.bgColor = color; } else if (isCSS) { theObj.backgroundColor = color; } } }
// Set the visibility of an object to visible function show(obj) { var theObj = getObject(obj); if (theObj) { theObj.visibility = "visible"; } }
// Set the visibility of an object to hidden function hide(obj) { var theObj = getObject(obj); if (theObj) { theObj.visibility = "hidden"; } }
// Retrieve the x coordinate of a positionable object function getObjectLeft(obj) { var elem = getRawObject(obj); var result = 0; if (document.defaultView) { var style = document.defaultView; var cssDecl = style.getComputedStyle(elem, ""); result = cssDecl.getPropertyValue("left"); } else if (elem.currentStyle) { result = elem.currentStyle.left; } else if (elem.style) { result = elem.style.left; } else if (isNN4) { result = elem.left; } return parseInt(result); }
// Retrieve the y coordinate of a positionable object function getObjectTop(obj) { var elem = getRawObject(obj); var result = 0; if (document.defaultView) { var style = document.defaultView; var cssDecl = style.getComputedStyle(elem, ""); result = cssDecl.getPropertyValue("top"); } else if (elem.currentStyle) { result = elem.currentStyle.top; } else if (elem.style) { result = elem.style.top; } else if (isNN4) { result = elem.top; } return parseInt(result); }
// Retrieve the rendered width of an element function getObjectWidth(obj) { var elem = getRawObject(obj); var result = 0; if (elem.offsetWidth) { result = elem.offsetWidth; } else if (elem.clip && elem.clip.width) { result = elem.clip.width; } else if (elem.style && elem.style.pixelWidth) { result = elem.style.pixelWidth; } return parseInt(result); }
// Retrieve the rendered height of an element function getObjectHeight(obj) { var elem = getRawObject(obj); var result = 0; if (elem.offsetHeight) { result = elem.offsetHeight; } else if (elem.clip && elem.clip.height) { result = elem.clip.height; } else if (elem.style && elem.style.pixelHeight) { result = elem.style.pixelHeight; } return parseInt(result); }
// Return the available content width space in browser window function getInsideWindowWidth() { if (window.innerWidth) { return window.innerWidth; } else if (isIE6CSS) { // measure the html element's clientWidth return document.body.parentElement.clientWidth } else if (document.body && document.body.clientWidth) { return document.body.clientWidth; } return 0; } // Return the available content height space in browser window function getInsideWindowHeight() { if (window.innerHeight) { return window.innerHeight; } else if (isIE6CSS) { // measure the html element's clientHeight return document.body.parentElement.clientHeight } else if (document.body && document.body.clientHeight) { return document.body.clientHeight; } return 0; }
</script> <script language="JavaScript" type="text/javascript"> // ** Global variables ** // // circular motion arc interval controllers var intervalCount = 1; var intervalID; // 'Corrector' positioning factor for IE/Mac et al., but doesn't hurt others var fudgeFactor = {top:-1, left:-1};
// Set initial position offscreen and show object and // start timer by calling glideToCenter() function startRoll(layerName) { // 'obj' is the positionable object var obj = getRawObject(layerName); // set fudgeFactor values only first time if (fudgeFactor.top == -1) { if ((typeof obj.offsetTop == "number") && obj.offsetTop > 0) { fudgeFactor.top = obj.offsetTop; fudgeFactor.left = obj.offsetLeft; } else { fudgeFactor.top = 0; fudgeFactor.left = 0; } if (obj.offsetWidth && obj.scrollWidth) { if (obj.offsetWidth != obj.scrollWidth) { obj.style.width = obj.scrollWidth; } } } var x = Math.round((getInsideWindowWidth()/2) - (getObjectWidth(obj)/2)); var y = 50; shiftTo(obj, x - fudgeFactor.left, y - fudgeFactor.top); show(obj); intervalID = setInterval("goAround('" + layerName + "')", 1); }
// Move element along an arc that is 1/36 of a circle; stop at full circle function goAround(layerName) { var obj = getRawObject(layerName); var x = Math.round(getObjectLeft(obj) + Math.cos(intervalCount * (Math.PI/18)) * 10); var y = Math.round(getObjectTop(obj) + Math.sin(intervalCount * (Math.PI/18)) * 10); shiftTo(obj, x - fudgeFactor.left, y - fudgeFactor.top); if (intervalCount++ == 36) { clearInterval(intervalID); } }
</script> </head> <body onLoad="initDHTMLAPI(); startRoll('banner')" > <span id="banner" style="position:absolute; visibility:hidden; left:0; top:0; background-color:yellow; font-size:36pt; color:red"> Congratulations! </span> </body> </html>
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