<STYLE TYPE="text/css"> #camap {position:absolute; left:20; top:120} #ormap {position:absolute; left:80; top:120} #wamap {position:absolute; left:140; top:120} </STYLE> <SCRIPT LANGUAGE="JavaScript"> // global variables used while dragging var offsetX = 0 var offsetY = 0 var selectedObj var frontObj // set document-level event handlers document.onmousedown = engage document.onmouseup = release // positioning an object at a specific pixel coordinate function shiftTo(obj, x, y) { obj.style.pixelLeft = x obj.style.pixelTop = y } // setting the z-order of an object function bringToFront(obj) { if (frontObj) { frontObj.style.zIndex = 0 } frontObj = obj frontObj.style.zIndex = 1 } // set global var to a reference to dragged element function setSelectedObj() { var imgObj = window.event.srcElement if (imgObj.id.indexOf("map") == 2) { selectedObj = imgObj bringToFront(selectedObj) return } selectedObj = null return } // do the dragging (called repeatedly by onMouseMove) function dragIt() { if (selectedObj) { shiftTo(selectedObj, (event.clientX - offsetX), (event.clientY - offsetY)) return false } } // set global vars and turn on mousemove trapping (called by onMouseDown) function engage() { setSelectedObj() if (selectedObj) { document.onmousemove = dragIt offsetX = window.event.offsetX - document.body.scrollLeft offsetY = window.event.offsetY - document.body.scrollTop } } // restore everything as before (called by onMouseUp) function release() { if (selectedObj) { document.onmousemove = null selectedObj = null } } </SCRIPT> </HEAD> <BODY> <H1>onMouseMove Event Handler</H1> <HR> Click and drag the images: <IMG ID="camap" SRC="http://www.navioo.com/style/logo.png" WIDTH="47" HEIGHT="82" BORDER="0"> <IMG ID="ormap" SRC="http://www.navioo.com/style/logoRed.png" WIDTH="57" HEIGHT="45" BORDER="0"> <IMG ID="wamap" SRC="http://www.navioo.com/style/logo.png" WIDTH="38" HEIGHT="29" BORDER="0"> </SCRIPT> </BODY> </HTML>
Related Scripts with Example Source Code in same category :