|
Objects
To initialize an object, you use the <?php For a full discussion, please read the section Classes and Objects.
If an object is converted to an object, it is not modified. If a value
of any other type is converted to an object, a new instance of the
<?php Related Examples ( Source code ) » language.types.object Examples ( Source code ) » Access a Microsoft WebService in PHP Examples ( Source code ) » Animated Talking Captcha php class Examples ( Source code ) » Execute several HttpRequests in parallel Examples ( Source code ) » HttpQueryString Simple Examples Code Examples / Notes » language.types.objecttrevor blackbird > yurab.com
You can create a new object using the built-in stdClass or by using type-casting: <?php // This is the proper way $object1 = new stdClass(); // This works too $object2 = (object) NULL; // This will create an object from an array $monkey_array = array('title'=>'Spider Monkey', 'src'=>'monkey.jpg'); $monkey_object = (object) $monkey_array; print $monkey_object->title . ' ' . $monkey_object->src; // You can type-cast in the middle of an expression function customHTML($some_object) { // this function expects an object as the argument and returns some output } print ' Writing some output ' . customHTML( (object) array('rows'=>3, 'cols'=>4) ); ?> iblun
To sort an array, that contains an object, after one fieldname inside the object, im using this function: function objectSort($objectarray, $field) { for ($a=0;$a < (count($objectarray)); $a++) { for ($b=0;$b < (count($objectarray)); $b++) { if ($objectarray[$a]->$field < $objectarray[$b]->$field) { $temp = $objectarray[$a]; $objectarray[$a] = $objectarray[$b]; $objectarray[$b] = $temp; } } } return $objectarray; } info
PHP supports recursive type definitions as far as I've tried. The class below (a _very_ simple tree) is an example: class Tree { var $_value = null; var $_children = array(); function Tree ($value) { $this->_value = $value; } function addChild ($value) { $aux_node = new Tree ($value); $this->_children [] = $aux_node; return $aux_node; } } As you can see, in addChild we reference Tree again... However, you must be careful about references. See the chapter "References explained" for more details. Hope this helps. nconantj
php at electricsurfer.com, More than a year later and here's some clarification of what's happening in your code, via comments in an otherwise verbatim copy. <? class c { var $a = array('a'=>'aa','b'=>'ab'); var $b = 'c'; function show() { echo $this->a['a']; // -> 1st echo $this->a['b']; // outputs 'ab' $a = 'a'; $b = 'b'; echo $this->$a[$a]; // [] 1st, not what I expected //Above first becomes $this->$a['a'] by looking at the function's local $a //Next it becomes $this->a by again looking at the function's local $a, which references the class variable $a with no subscripts. // In order to reference elements of the class variable $a, // you want to use $this->a[$a] echo $this->$a[$b]; // does NOT output 'ab' // Same as above, but the first step $b becomes 'b' $this_a =& $this->$a; // work-around echo $this_a[$a]; // no question echo $this_a[$b]; $a_arr = array('a'=>'b'); echo $this->$a_arr[$a]; // [] 1st => outputs 'c' // This becomes $this->$a_arr['a'] which becomes $this->c, // by referencing the local variables first. } } $c = new c(); $c->show(); ?> gabe
In response to sirbinam. You cannot call a function or method before it exists. In your example, the global instance of stdout is just being passed around to differnet references (pointers). It however exists in the "dump" function scope via the global keyword. The code below works fine and illustrates that "stdout" has been defined before its instantiation. <?php class profiler{ function profiler(){ $this->starttime = microtime(); } function dump(){ global $stdout; $this->endtime = microtime(); $duration = $this->endtime - $this->starttime; $stdout->write($duration); } } class stdout{ function write($msg){ echo $msg; } } $stdout =& new stdout(); $profiler =& new profiler(); $profiler->dump(); ?> All classes and functions declarations within a scope exist even before the php execution reaches them. It does not matter if you have your classes defined on the first or last line, as long as they are in the same scope as where they are called and are not in a conditional statement that has not been evaluated yet. ludvig dot ericson
In reply to the usort thing, you can access a property of an object dynamically by: <?php $obj = (object)array("Test" => "bar") $var = "Test"; echo $obj->$var; ?> This will output "bar", and do notice I call on ->$var and not just ->var. mortoray
If you use new to create items in an array, you may not get the results you want since the parameters to array will be copies of the original and not references. By Example: class Store { var $item = 3; } $a = array( new Store() ); $b = $a; $a[0]->item = 2; print( "|" . $b[0]->item . "| " ); //shows 3 $a = array(); $a[] =& new Store(); $b = $a; $a[0]->item = 2; print( "|" . $b[0]->item . "| " ); //shows 2 This is extremely important if you intend on passing arrays of classes to functions and expect them to always use the same object instance! Note: The following syntax is desired (or maybe even the default notation should translate as this): $a = array( &new Store() ); james dot jones
iblun: Highly recommended that you NOT try to write your own sort function. Try something like this instead: <?php function sort_by_field($obj_array, $field) { return usort($obj_array, create_function('$o1,$o2', "return (\$o1->$field < \$o2->$field) ? -1 : 1")); } ?> (Warning: untested code...) php
Here's an example on operator precedence between -> and [] & what happens with $object->$member[$array_element] <? class c { var $a = array('a'=>'aa','b'=>'ab'); var $b = 'c'; function show() { echo $this->a['a']; // -> 1st echo $this->a['b']; // outputs 'ab' $a = 'a'; $b = 'b'; echo $this->$a[$a]; // [] 1st, not what I expected echo $this->$a[$b]; // does NOT output 'ab' $this_a =& $this->$a; // work-around echo $this_a[$a]; // no question echo $this_a[$b]; $a_arr = array('a'=>'b'); echo $this->$a_arr[$a]; // [] 1st => outputs 'c' } } $c = new c(); $c->show(); ?> sirbinam
<?php class hack{} $hack =& new hack; class profiler{ function profiler(){ $this->startime = microtime(); } function dump(){ global $hack; $this->endtime = microtime(); $duration = $this->endtime - $this->starttime; /* this won't actually work, it just the concept */ $stdout->write($duration); } } class stdout{ function write($msg){ echo $msg; } } $stdout =& new stdout(); $hack =& $stdout; $profiler->dump(); ?> /* * * In short this little hack allows us to call $stdout->write() from * $profiler->dump * * The problem is that $stdout doesn't exist yet and when the compiler * parses this class, it sends a fatal error and dies because you can't * refer to a method of an object that doesn't exist yet, even though * this method doesn't get called until the end of execution, when the * method does exist. * This is the same as not being able to use a function before it is * at least declared in say a header file. This is seen in C, Perl, * and pretty much every language known to man. (TTBOMK?) * * So what does this hack do? * The first thing that happens in the global scope is an empty class * definition, it then creates a object called $hack from this class. * All this does is allocate memory for an object, and places a pointer * at the begining of that memory segment. * When the compiler parses this class, it doesn't care that the $hack * object is empty, as long as it has somewhere to assign a function * pointer. Later in global scope the $stdout object is created. * After $stdout is created, we do $hack =& $stdout. The =& * (assign by reference) moves the pointer for $hack to the begining of * the memory segment for $stdout. So when we call $hack->write(), it * points to the exact same object->method() as $stdout->write(). So * this is actually very reliable, just don't tell a purist! */ jbinam
<?php class hack{} $hack =& new hack; class profiler{ function profiler(){ $this->startime = microtime(); } function dump(){ global $hack; $this->endtime = microtime(); $duration = $this->endtime - $this->starttime; /* this won't actually work, it just the concept */ $stdout->write($duration); } } class stdout{ function write($msg){ echo $msg; } } $stdout =& new stdout(); $hack =& $stdout; $profiler->dump(); ?> /* * * In short this little hack allows us to call $stdout->write() from * $profiler->dump * * The problem is that $stdout doesn't exist yet and when the compiler * parses this class, it sends a fatal error and dies because you can't * refer to a method of an object that doesn't exist yet, even though * this method doesn't get called until the end of execution, when the * method does exist. * This is the same as not being able to use a function before it is * at least declared in say a header file. This is seen in C, Perl, * and pretty much every language known to man. (TTBOMK?) * * So what does this hack do? * The first thing that happens in the global scope is an empty class * definition, it then creates a object called $hack from this class. * All this does is allocate memory for an object, and places a pointer * at the begining of that memory segment. * When the compiler parses this class, it doesn't care that the $hack * object is empty, as long as it has somewhere to assign a function * pointer. Later in global scope the $stdout object is created. * After $stdout is created, we do $hack =& $stdout. The =& * (assign by reference) moves the pointer for $hack to the begining of * the memory segment for $stdout. So when we call $hack->write(), it * points to the exact same object->method() as $stdout->write(). So * this is actually very reliable, just don't tell a purist! */ |